![]() Renamed the "Main" branch version to "Stable" for clarity.Updated MCM dependency to v4.3 and newer.For modders: Added a detailed guide on how to contribute to the project on GitHub.Lots of internal fixes and improvements.BIG CHANGE: Cheats are now saved per-character/save slot, so you can have different cheats enabled for each campaign you play!.Some cheats are still disabled because TW code is broken, namely Troop Wages Percentage, Free Troop Recruitment, Garrison Wages Percentage and Construction Power Multiplier.Disabled Enemy/Friendly Lord Death Chance Percentage affecting simulated battles because it just made them invincible - there is no way to just knock them out at the moment.Changed the mod load fail message to a message box so it is easier to read.Added a welcome message on first startup that explains where to find the cheats.Added a cheat to adjust the duration of pregancies between 1 and 36 days.Added a cheat to multiply the pregnancy chance for players and player spouses.Added a cheat to allow same sex marriages for players (Use at your own risk! The game might break, I just disabled the gender check when asking for marriage!).Added a cheat to make every prospective spouse 100% attracted to the player.Added a cheat to make workshops always sellable, even when the sell price is multiplied by a cheat.Added a cheat to disable bribes needed to enter keeps. ![]()
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